All Lights Game

The object of the game is to turn all the lights on.
Click anywhere on the grid to turn lights on or off.
How long will it take you to figure out how to turn on all the lights?

/* * ÄI[ÄÜÄäÄCÄc (All Lights) * * Copyright (c) 1996 Yasunari Hiramatsu. All Rights Reserved. * * “?ñF¥?? N (ÄqÄäÄ}Äc ÄãÄXÄiÄ?) yasu@catnet.or.jp * */ import java.applet.*; import java.lang.*; import java.awt.*; import java.net.*; public class AllLights extends Applet { final int ON = 1; final int OFF = -1; final int WIDTH = 200; protected int light[][]; protected int counterOn = 0; protected int counterOff = 0; int end = 0; public void init() { end = 0; light = new int[5][5]; for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { light[i][j] = OFF; } } countLight(); } public void start() { setBackground(Color.white); init(); } public void paint(Graphics g) { g.setColor(Color.blue); g.fill3DRect(210, 165, 60, 20, true); g.setColor(Color.red); g.drawString("RESTART", 214, 180); drawBoard(g); for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { if (light[i][j] != 0) { drawLight(i, j, g); } } } drawCountLight(g); } public void drawBoard(Graphics g) { g.setColor(Color.black); g.drawLine(0,0, 0,WIDTH); g.drawLine(WIDTH,0, WIDTH,WIDTH); g.drawLine(0,0, WIDTH,0); g.drawLine(0,WIDTH, WIDTH,WIDTH); for (int i = 1; i < 5; i++) { g.drawLine(WIDTH*i/5,0, WIDTH*i/5,WIDTH); g.drawLine(0,WIDTH*i/5, WIDTH,WIDTH*i/5); } } public void drawLight(int column, int row, Graphics g) { if (light[column][row] == ON) { g.setColor(Color.yellow); } else if (light[column][row] == OFF) { g.setColor(Color.gray); } g.fillRect(column * WIDTH / 5 + 2, row * WIDTH / 5 + 2, WIDTH / 5 - 3, WIDTH / 5 - 3); } void countLight() { counterOn = 0; counterOff = 0; for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { if(light[i][j] == ON) counterOn++; if(light[i][j] == OFF) counterOff++; } } if (counterOn == 25) { endGame(getGraphics()); } } public void endGame(Graphics g) { update(getGraphics()); for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { light[i][j] = OFF; update(getGraphics()); } } for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { light[i][j] = ON; update(getGraphics()); } } g.setColor(Color.yellow); g.fillRect(65, 98, 80, 10); g.setColor(Color.black); g.drawString("Congratulations!!", 66, 106); g.setColor(Color.red); g.drawString("Congratulations!!", 65, 105); end = 1; } void drawCountLight(Graphics g) { g.setColor(Color.white); g.fill3DRect(WIDTH+15, 50, 30,20, false); g.fill3DRect(WIDTH+15, 110, 30,20, false); g.setColor(Color.gray); g.fill3DRect(WIDTH+5, 85, 20,20, true); g.setColor(Color.yellow); g.fill3DRect(WIDTH+5, 20, 20,20, true); g.setColor(Color.black); g.drawString("LightOn", WIDTH+30, 35); g.drawString("LightOff", WIDTH+30, 100); g.drawString(Integer.toString(counterOn), WIDTH+20, 65); g.drawString(Integer.toString(counterOff), WIDTH+20, 125); } public boolean mouseUp(Event event, int x, int y) { if (end == 1) { init(); update(getGraphics()); } else { if (x > 210 && x < 270 && y > 165 && y < 185) { init(); update(getGraphics()); } int column = (int)(x / (WIDTH / 5)); int row = (int)(y / (WIDTH / 5)); light[column][row] = -light[column][row]; try { light[column+1][row] = -light[column+1][row]; } catch(Exception e) { } try { light[column-1][row] = -light[column-1][row]; } catch(Exception e) { } try { light[column][row+1] = -light[column][row+1]; } catch(Exception e) { } try { light[column][row-1] = -light[column][row-1]; } catch(Exception e) { } countLight(); if (end == 0) { update(getGraphics()); } } return true; } }